CASE STUDY
AI driven AR, VR, XR & Video Games?

Imagine walking down the street with AR glasses. Assisted image recognition automatically identifies each of the people you pass by. You will never again forget a face. You will never again be lost or alone.

The information you need is always in front of your eyes. AR visuals layered over objects signal the next steps to cook your meal, which piano keys to touch while playing a song, or which parts to replace to fix a motor.

As the world becomes a canvas, every building, object, or garment is a blank volume over which AR graphics are geotagged and layered. Arriving home, your VR/AR/XR glasses make the transition from the physical space to the digital world as fluid as walking through a door.

The struggles of the exterior world are forgotten as you enter a graphically tailored world. At times, you will find yourself eating, sleeping, and waking up in a VR world for weeks on end, at times wishing to live permanently in the matrix and never confront the real world.

Will governments push to free us from these addictive games or actively work to ensure they keep their populations controlled?

Will we distinguish reality from fantasy? And will that continue to matter?